Social Sciences
Macao
100%
China
74%
Chinese
34%
University Students
28%
Electronic Learning
27%
Hong Kong
24%
Case Study
16%
Comparative Analysis
15%
Scientific Innovations
14%
Green Innovation
12%
COVID 19 Epidemic
11%
COVID-19
10%
Boundaries
10%
In-Depth Interview
10%
Metaverse
9%
Comparative Study
9%
Supply Chain Management
9%
Public Administration
9%
Regional Cooperation
9%
Economic and Social Development
9%
Knowledge Map
9%
Information Technology
8%
Welfare
8%
Education Level
7%
Qualitative Research
7%
Technology
7%
Artificial Intelligence
7%
Big Data
7%
Tourism Industry
6%
Vocational Education
6%
Technology-Innovation
6%
Grounded Theory
6%
Structural Equation Modeling
6%
Incentive
6%
Evolutionary Game
6%
Agricultural Products
6%
Social Services
6%
Emotions
6%
Legitimization
6%
Level of Education
6%
Technology Acceptance Model
6%
Corporate Social Responsibility
6%
Tour Guide
6%
Student Learning
5%
Cooperative
5%
Autonomy
5%
Decision Making
5%
Civil Society
5%
Political Economics
5%
Guangdong-Hong Kong-Macao Greater Bay Area
5%
Bibliology
5%
Economics, Econometrics and Finance
Sustainable Development
25%
Greenhouse Gas Emissions
22%
Specific Industry
20%
Economic developments
16%
Panel Study
14%
Incentives
12%
Green Innovation
12%
Evolutionary Game
11%
Industrial Structure
10%
Technological Innovation
9%
Local Government
9%
Difference in Differences
9%
Public Policy
9%
Health Insurance
9%
Educational Policy
9%
Public Service
8%
Productivity Change
7%
Environmental Standard
7%
Land Use
7%
Aviation Employees
7%
Fixed Effects
6%
Urban Growth
6%
Urban Heat Island Effect
6%
Finance
6%
High-Speed Rail
6%
Tourism Industry
6%
Technical Efficiency
6%
Green Total Factor Productivity
6%
Corporate Social Responsibility
6%
Commerce
6%
Emission Reduction
5%
Causality Analysis
5%
Allocation
5%
Computer Science
Electronic Learning
24%
Gamification
11%
Case Study
9%
Artificial Intelligence
9%
Information Technology
9%
Comparative Analysis
6%
Learning System
6%
Machine Learning
6%
Influencing Factor
6%
e-government
6%
Learning Style
6%
Learning Experiences
5%
Subjective Norm
5%
Empirical Research
5%