A Practice of Combining Game and Exercise using Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Virtual Reality (later all abbreviated as VR) technology has been widely applied in many fields. With its traits like high interactivity and immersivity, many remarkable VR applications for different use have come out and been popular. We design and develop a motion-based VR interactive game that utilizes the advantages of VR to help users get mild physical activities in a fun way within a confined indoor area. In the game, various game objects move towards the players as the background music starts. Players are supposed to move their body in the real world to avoid barriers, hit oncoming game objects and rotate their directions in a virtual world. Besides, a game guide was completed to help players get familiar with in-game interactions. And various effects were achieved to enhance play experiences. The game was successfully developed using Unity and Oculus Rift series devices. The results of play tests show that it can motivate players to exercise in an immersive virtual environment.

Original languageEnglish
Title of host publicationVSIP 2021 - Proceedings of 2021 3rd International Conference on Video, Signal and Image Processing
PublisherAssociation for Computing Machinery
Pages124-130
Number of pages7
ISBN (Electronic)9781450385886
DOIs
Publication statusPublished - 19 Nov 2021
Event3rd International Conference on Video, Signal and Image Processing, VSIP 2021 - Virtual, Online, China
Duration: 19 Nov 202121 Nov 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Video, Signal and Image Processing, VSIP 2021
Country/TerritoryChina
CityVirtual, Online
Period19/11/2121/11/21

Keywords

  • Fitness
  • Game
  • Health
  • VR
  • Virtual Reality

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