@inproceedings{157d076f8f81482eb767eb55007d94d6,
title = "A Practice of Combining Game and Exercise using Virtual Reality",
abstract = "Virtual Reality (later all abbreviated as VR) technology has been widely applied in many fields. With its traits like high interactivity and immersivity, many remarkable VR applications for different use have come out and been popular. We design and develop a motion-based VR interactive game that utilizes the advantages of VR to help users get mild physical activities in a fun way within a confined indoor area. In the game, various game objects move towards the players as the background music starts. Players are supposed to move their body in the real world to avoid barriers, hit oncoming game objects and rotate their directions in a virtual world. Besides, a game guide was completed to help players get familiar with in-game interactions. And various effects were achieved to enhance play experiences. The game was successfully developed using Unity and Oculus Rift series devices. The results of play tests show that it can motivate players to exercise in an immersive virtual environment.",
keywords = "Fitness, Game, Health, VR, Virtual Reality",
author = "Mingmei Lyu and Benjamin Ng and Lam, {Chan Tong}",
note = "Publisher Copyright: {\textcopyright} 2021 ACM.; 3rd International Conference on Video, Signal and Image Processing, VSIP 2021 ; Conference date: 19-11-2021 Through 21-11-2021",
year = "2021",
month = nov,
day = "19",
doi = "10.1145/3503961.3503981",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "124--130",
booktitle = "VSIP 2021 - Proceedings of 2021 3rd International Conference on Video, Signal and Image Processing",
}