TY - JOUR
T1 - Adoption Analysis of AIGC Tools by Art Students Using an Extended Technology Acceptance Model
AU - Yang, Chenglin
AU - Lam, Chikin
AU - Xu, Qingyang
AU - Jiang, Shujing
AU - Tan, Tao
AU - Sun, Yue
N1 - Publisher Copyright:
© 2024, Global Chinese Society for Computers in Education. All rights reserved.
PY - 2024
Y1 - 2024
N2 - The rapid evolution of computer technology has significantly driven the expansion of generative art, leading to an increased prevalence of generative art tools among art students. This study investigates the widespread acceptance of generative art tools within the art student community by employing an extended model derived from the Technology Acceptance Model (TAM). The objective is to provide practical insights aimed at enhancing the adoption of generative art tools. The research collected data from 434 art students, utilizing quantitative analysis through partial least squares structural equation modeling. In addition to traditional TAM factors such as perceived usefulness and perceived ease of use, this study explores the interplay of computer self-efficacy, professional background, art appreciation, creativity, quality of generated images, level of learning, and acceptance. Ongoing efforts will refine the framework for increased applicability among art students in future research endeavors.
AB - The rapid evolution of computer technology has significantly driven the expansion of generative art, leading to an increased prevalence of generative art tools among art students. This study investigates the widespread acceptance of generative art tools within the art student community by employing an extended model derived from the Technology Acceptance Model (TAM). The objective is to provide practical insights aimed at enhancing the adoption of generative art tools. The research collected data from 434 art students, utilizing quantitative analysis through partial least squares structural equation modeling. In addition to traditional TAM factors such as perceived usefulness and perceived ease of use, this study explores the interplay of computer self-efficacy, professional background, art appreciation, creativity, quality of generated images, level of learning, and acceptance. Ongoing efforts will refine the framework for increased applicability among art students in future research endeavors.
KW - Computer Self-efficacy
KW - Creativity
KW - Generative Art Tools
KW - Technology Acceptance Model
UR - http://www.scopus.com/inward/record.url?scp=86000122011&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:86000122011
SN - 3005-3218
VL - 2024
SP - 16
EP - 25
JO - Global Chinese Conference on Computers in Education Main Conference Proceedings (English Paper)
JF - Global Chinese Conference on Computers in Education Main Conference Proceedings (English Paper)
ER -