Design of Interactive Learning Materials with Concept of Sustainability Integrated into Macau Drunken Dragon Dance †

Yan Jing Luo, Peng Wei Hsiao

Research output: Contribution to journalArticlepeer-review

Abstract

The Feast of Drunken Dragon is a special intangible cultural heritage of Macau, which is also known as the Drunken Dragon and Lion Dance Gala. Every year, on the eighth day of the fourth month of the lunar calendar, members of the Macau Fish Traders Association hold a drunken dragon and lion dance activity at the Macau Sanjie Guild Hall. Festivals play a part in cultural designing. They not only attract a large number of tourists but also promote local culture. The Drunken Dragon Dance is currently encountering many problems such as the inability to introduce new performance methods as technicians are getting older, and young people are unwilling to inherit it. This cultural heritage tends to gradually decline. The Cultural Affairs Bureau of the Macao Government has paid attention to the problem. However, the publicity methods are still mainly based on videos, simple online graphics, and cultural and creative products, and the impact of the COVID-19 epidemic harmed the promotion. With the rapid development of technology, mobile devices provide digital reading and augmented reality (AR) to assist learning. Thus, learning is not limited in space and time, and individuals continue to use it without hindrance. Using the concept of experiential learning, we design interactive teaching materials with dynamic images to advertise the historical stories of the Feast of Drunken Dragon in Macau, folk rituals, and traditional dragon performances through the AR interactive experience of the drunken dragon festival. The concept of learning by doing is an experiential way to understand relevant intangible cultural heritage knowledge. Using digital content, teaching material design is provided based on user experience to achieve sustainable education.

Original languageEnglish
Article number12
JournalEngineering Proceedings
Volume38
Issue number1
DOIs
Publication statusPublished - 2023

Keywords

  • Macau Drunken Dragon
  • augmented reality
  • electronic picture book
  • experiential learning
  • sustainable education

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