Exploring college students' behavioral engagement intentions towards gamified online interactive platforms: Based on Technology Acceptance Model and Theory of Planned Behavior

Haoqun Yan, Hongfeng Zhang, Fanbo Li, Johnny L. Lam

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The online learning model offers students a variety of learning opportunities. Although the online interaction between teachers and students is frequently unsatisfactory, the game element itself has features that can make up for the lack of interactivity during the online interaction between teachers and students. Through an empirical research method that combines the Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB), this study investigates college students' intention to participate in gamified online interactive platforms in Guangdong Province and Macao. It also introduces additional external variables to build a theoretical model for the study. According to the study, three mediating variables-perceived usefulness, perceived enjoyment, and perceived behavioral control-were found to mediate between visual learning style and engagement intention, respectively. And perceived usefulness and perceived enjoyment serve as mediators between perceptual behavioral control and intention to interact, respectively. Finally, recommendations are offered for the future practical implementation of gamified online interaction platforms in the classroom based on the study's findings.

Original languageEnglish
Title of host publicationICDTE 2023 - 2023 7th International Conference on Digital Technology in Education
PublisherAssociation for Computing Machinery
Pages43-50
Number of pages8
ISBN (Electronic)9798400708527
DOIs
Publication statusPublished - 8 Sept 2023
Event7th International Conference on Digital Technology in Education, ICDTE 2023 - Virtual, Online, China
Duration: 8 Sept 202310 Sept 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference7th International Conference on Digital Technology in Education, ICDTE 2023
Country/TerritoryChina
CityVirtual, Online
Period8/09/2310/09/23

Keywords

  • Technology Acceptance Model
  • Theory of Planned Behavior
  • gamified online interaction platforms
  • intention

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