Exploring Learners' Interactions with GenAI Agents in Educational Games: Typologies and Emotional Factors in Human-Computer Interaction

Ziqi Chen, Zhaoyang Xiong, Xinli Ruan, Shujing Jiang, Wei Wei, Ke Fang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study explores and compares learners' interactions with Generative Artificial Intelligence (GenAI) within an educational game context. Data from 365 dialogues were collected from 76 K12 students at a middle school in Suzhou, China, who had conversations with GenAI agents in an educational game environment. Drawing upon a framework adapted from the classification system of learners' online asynchronous discussions, six categories were utilized: social and affective (ES), information (Inf), questions (Q&A), ideas (ID), agency (EA), and meta-recapitulation (MA). The study revealed several important findings. Firstly, students' responses contained less information (Inf) and meta-recapitulation (MA) due to the limitations of GenAI in providing authoritative and external resources of information. Secondly, players' social and affective outputs (ES) were associated with mixed emotions, with the majority of emotions experienced by the students being negative (82.02%), and the reasons behind these negative emotions include mistrust of GenAI during or prior to the game, GenAI misinterpreting players' ideas, a mismatch with players' expectations, and GenAI repeatedly outputting the same text. Overall, this study sheds light on the complex dynamics of learners' dialogues with GenAI in educational environment, highlighting the learning opportunities and challenges for improving AI-driven educational experiences.

Original languageEnglish
Title of host publication2024 4th International Conference on Educational Technology, ICET 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages136-140
Number of pages5
ISBN (Electronic)9798350376944
DOIs
Publication statusPublished - 2024
Event4th International Conference on Educational Technology, ICET 2024 - Wuhan, China
Duration: 13 Sept 202415 Sept 2024

Publication series

Name2024 4th International Conference on Educational Technology, ICET 2024

Conference

Conference4th International Conference on Educational Technology, ICET 2024
Country/TerritoryChina
CityWuhan
Period13/09/2415/09/24

Keywords

  • educational game
  • emotion
  • generative artificial intelligence (GenAI)
  • human-computer interaction (HCI)
  • interactive typology

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