TY - GEN
T1 - Exploring the Impact of Code.org's Block-Based Coding Curriculum on Student Motivation in K-12 Education
AU - Choi, Wan Chong
AU - Choi, Iek Chong
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In an era where technological skills are essential, integrating coding curriculum within Macao's primary education is becoming increasingly prevalent. However, fostering programming skills among young learners is challenging, particularly when low motivation impedes learning. Code.org, a block-based programming website, has recently seen increasing use in universities, high schools, and primary schools. It incorporates gamification elements, allowing students to learn programming through a game-based challenge. This study employed a quasi-experimental approach to explore the impact of Code.org on enhancing students' motivation to learn coding. The participants comprised 20 grade three students who received three weeks of instruction, with six lessons each week, each lasting 40 minutes. The effectiveness of the Code.org intervention was assessed using the Instructional Materials Motivation Survey (IMMS), which measures the dimensions of the ARCS motivation model: Attention, Relevance, Confidence, and Satisfaction. The findings revealed a significant boost in learning motivation across all ARCS dimensions following the Code.org course. The study also demonstrated a strong correlation between these dimensions within the block-based coding curriculum provided by Code.org, suggesting the value of such platforms in motivating and improving programming education in primary schools.
AB - In an era where technological skills are essential, integrating coding curriculum within Macao's primary education is becoming increasingly prevalent. However, fostering programming skills among young learners is challenging, particularly when low motivation impedes learning. Code.org, a block-based programming website, has recently seen increasing use in universities, high schools, and primary schools. It incorporates gamification elements, allowing students to learn programming through a game-based challenge. This study employed a quasi-experimental approach to explore the impact of Code.org on enhancing students' motivation to learn coding. The participants comprised 20 grade three students who received three weeks of instruction, with six lessons each week, each lasting 40 minutes. The effectiveness of the Code.org intervention was assessed using the Instructional Materials Motivation Survey (IMMS), which measures the dimensions of the ARCS motivation model: Attention, Relevance, Confidence, and Satisfaction. The findings revealed a significant boost in learning motivation across all ARCS dimensions following the Code.org course. The study also demonstrated a strong correlation between these dimensions within the block-based coding curriculum provided by Code.org, suggesting the value of such platforms in motivating and improving programming education in primary schools.
KW - Block-based programming education
KW - Code.org
KW - Gamification
KW - K-12 programming education
KW - Learning motivation
UR - http://www.scopus.com/inward/record.url?scp=85196097289&partnerID=8YFLogxK
U2 - 10.1109/ICIET60671.2024.10542810
DO - 10.1109/ICIET60671.2024.10542810
M3 - Conference contribution
AN - SCOPUS:85196097289
T3 - 2024 12th International Conference on Information and Education Technology, ICIET 2024
SP - 93
EP - 97
BT - 2024 12th International Conference on Information and Education Technology, ICIET 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 12th International Conference on Information and Education Technology, ICIET 2024
Y2 - 18 March 2024 through 20 March 2024
ER -