TY - GEN
T1 - Grid computing on Massively Multi-user Online Platform
AU - Yu, Y. C.Allen
AU - Law, K. L.Eddie
PY - 2007
Y1 - 2007
N2 - Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneously. Cluster computing is the technology mostly used by online game designing firms. Cluster computing is limited by the number and types of computers it can manage, but these computers are usually in the same geographical location. On the other hand, Grid computing offers large-scale high performance distributed computing which connects various types of computing resources on the Internet. In this paper, we design a Grid computing platform called the Massively Multi-user Online Platform (MMOP). The objectives of this proposed design are to offer scalability, flexibility, and simplicity to the development processes of distributed applications. MMOP allows executions of applications based on specified policy rules with dynamic addition of computing resources at run-time. Each application is managed separately, and multiple large-scale applications can share a single computing architecture. An online game has been built to test the functional behavior of the MMOP. From the simulation results, the MMOP has demonstrated as a high performance and scalable computing architecture.
AB - Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneously. Cluster computing is the technology mostly used by online game designing firms. Cluster computing is limited by the number and types of computers it can manage, but these computers are usually in the same geographical location. On the other hand, Grid computing offers large-scale high performance distributed computing which connects various types of computing resources on the Internet. In this paper, we design a Grid computing platform called the Massively Multi-user Online Platform (MMOP). The objectives of this proposed design are to offer scalability, flexibility, and simplicity to the development processes of distributed applications. MMOP allows executions of applications based on specified policy rules with dynamic addition of computing resources at run-time. Each application is managed separately, and multiple large-scale applications can share a single computing architecture. An online game has been built to test the functional behavior of the MMOP. From the simulation results, the MMOP has demonstrated as a high performance and scalable computing architecture.
UR - http://www.scopus.com/inward/record.url?scp=40949155764&partnerID=8YFLogxK
U2 - 10.1109/ICCCN.2007.4317809
DO - 10.1109/ICCCN.2007.4317809
M3 - Conference contribution
AN - SCOPUS:40949155764
SN - 9781424412518
T3 - Proceedings - International Conference on Computer Communications and Networks, ICCCN
SP - 135
EP - 140
BT - Proceedings of 16th International Conference on Computer Communications and Networks 2007, ICCCN 2007
T2 - 16th International Conference on Computer Communications and Networks 2007, ICCCN 2007
Y2 - 13 August 2007 through 16 August 2007
ER -