TY - JOUR
T1 - How consumer opinions are affected by marketers
T2 - an empirical examination by deep learning approach
AU - Yu, Billy
N1 - Publisher Copyright:
© 2021, Emerald Publishing Limited.
PY - 2022/12/6
Y1 - 2022/12/6
N2 - Purpose: The natural language processing (NLP) technique enables machines to understand human language. This paper seeks to harness its power to recognise the interaction between marketers and consumers. Hence, this study aims to enhance the conceptual and future development of deep learning in interactive marketing. Design/methodology/approach: This study measures cognitive responses by using actual user postings. Following a typical NLP analysis pipeline with tailored neural network (NN) models, it presents a stylised quantitative method to manifest the underlying relation. Findings: Based on consumer-generated content (CGC) and marketer-generated content (MGC) in the tourism industry, the results reveal that marketers and consumers interact in a subtle way. This study explores beyond simple positive and negative framing, and reveals that they do not resemble each other, not even in abstract form: CGC may complement MGC, but they are incongruent. It validates and supplements preceding findings in the framing effect literature and underpins some marketing wisdom in practice. Research limitations/implications: This research inherits a fundamental limitation of NN model that result interpretability is low. Also, the study may capture the partial phenomenon exhibited by active reviewers; lurker-consumers may behave differently. Originality/value: This research is among the first to explore the interactive aspect of the framing effect with state-of-the-art deep learning language model. It reveals research opportunities by using NLP-extracted latent features to assess textual opinions. It also demonstrates the accessibility of deep learning tools. Practitioners could use the described blueprint to foster their marketing initiatives.
AB - Purpose: The natural language processing (NLP) technique enables machines to understand human language. This paper seeks to harness its power to recognise the interaction between marketers and consumers. Hence, this study aims to enhance the conceptual and future development of deep learning in interactive marketing. Design/methodology/approach: This study measures cognitive responses by using actual user postings. Following a typical NLP analysis pipeline with tailored neural network (NN) models, it presents a stylised quantitative method to manifest the underlying relation. Findings: Based on consumer-generated content (CGC) and marketer-generated content (MGC) in the tourism industry, the results reveal that marketers and consumers interact in a subtle way. This study explores beyond simple positive and negative framing, and reveals that they do not resemble each other, not even in abstract form: CGC may complement MGC, but they are incongruent. It validates and supplements preceding findings in the framing effect literature and underpins some marketing wisdom in practice. Research limitations/implications: This research inherits a fundamental limitation of NN model that result interpretability is low. Also, the study may capture the partial phenomenon exhibited by active reviewers; lurker-consumers may behave differently. Originality/value: This research is among the first to explore the interactive aspect of the framing effect with state-of-the-art deep learning language model. It reveals research opportunities by using NLP-extracted latent features to assess textual opinions. It also demonstrates the accessibility of deep learning tools. Practitioners could use the described blueprint to foster their marketing initiatives.
KW - Big Data
KW - Framing effect
KW - Language model
KW - Market interaction
KW - NLP
UR - http://www.scopus.com/inward/record.url?scp=85120649487&partnerID=8YFLogxK
U2 - 10.1108/JRIM-04-2021-0106
DO - 10.1108/JRIM-04-2021-0106
M3 - Article
AN - SCOPUS:85120649487
SN - 2040-7122
VL - 16
SP - 601
EP - 614
JO - Journal of Research in Interactive Marketing
JF - Journal of Research in Interactive Marketing
IS - 4
ER -