Informal industry–university partnership in gaming education and research: a case study in Macao

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

Purpose: The aim of this paper is to present a model of a university–industry partnership in gaming education and research. It analyzes the interactions and knowledge transfer between the two parties in Macao. Design/methodology/approach: This paper adopts a qualitative case study approach to share experiences of a university based in Macao as a single case to present its informal partnership with the industry in the area of gaming education and research. Findings: This paper has shown that the partnership has provided clear benefits to both parties and the government is an influential power that can enhance collaboration. Although the informal partnership involves considerable time and efforts, it is flexible in comparison to the formal approach. Despite this, the knowledge transfer tends to focus on general issues to avoid being appropriated by competitors. Research limitations/implications: This demonstrates how a public university in Macao has achieved an informal industry–university partnership, which requires the commitment and understanding of both parties for the bi-directional exchange of knowledge. Such knowledge needs to be value-enhancing for the industry to keep the partnership grow and prosper. Originality/value: This study puts forward an original approach to an informal industry–university partnership in the area of gaming education and research.

Original languageEnglish
Pages (from-to)118-129
Number of pages12
JournalAsian Education and Development Studies
Volume11
Issue number1
DOIs
Publication statusPublished - 3 Jan 2022

Keywords

  • Gaming
  • Macao
  • Partnership

Fingerprint

Dive into the research topics of 'Informal industry–university partnership in gaming education and research: a case study in Macao'. Together they form a unique fingerprint.

Cite this