Learning for shadow puppet's action control inverse kinematics method

Kuo Kuang Fan, Peng Wei Hsiao

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Puppet shadow is not only one of the oldest forms of performing, but also a very characteristic traditional folk performing art. Since the action skill is a family heirloom of puppet shadow troupes, they seldom teach outsiders so this issue is rarely discussed. The spatial and regional limitation makes the observation and learning of puppet-motion and action skill rather difficult. This study uses Flash CS4 to create the features and functions of puppets via inverse kinematics (IK) method. Using the concept of inverse kinematics constructs the movement of puppets and simulates the motion of puppets. On this platform, we construct the single-user-game-based digital learning system of puppet shadow. We design situational challenge competitions and interactive games to enhance the quality and pleasure of learning.

Original languageEnglish
Title of host publicationInnovation for Applied Science and Technology
Pages3569-3572
Number of pages4
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event2nd International Conference on Engineering and Technology Innovation 2012, ICETI 2012 - Kaohsiung, Taiwan, Province of China
Duration: 2 Nov 20126 Nov 2012

Publication series

NameApplied Mechanics and Materials
Volume284-287
ISSN (Print)1660-9336
ISSN (Electronic)1662-7482

Conference

Conference2nd International Conference on Engineering and Technology Innovation 2012, ICETI 2012
Country/TerritoryTaiwan, Province of China
CityKaohsiung
Period2/11/126/11/12

Keywords

  • Action skill
  • Game-based learning
  • Inverse kinematics
  • Puppet shadow

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