@inproceedings{14034e93c0b847e7a8f39e33aa3b8a1a,
title = "Multimodal Interface for Games: A Case Study with TinyML",
abstract = "Multimodal interfaces go beyond the traditional interaction through keyboard and mouse by incorporating multiple modes of interaction, such as touch, voice, gesture, and even gaze, to create more intuitive and immersive user experiences. This paper investigates how TinyML can be employed for multimodal interfaces in the context of games. An endless game in which the character has to avoid obstacles and fight monsters to advance has been developed. An Arduino Nano 33 BLE Sense is then used as the input device for the game by recognizing the hand gestures of the players.",
keywords = "games, internet of things, multimodal interface, tinyml",
author = "Haoxuan Xie and Hou, {Lam Chi} and Chau, {Lap Tou} and Weng, {Lei Ka} and Xichen Wang and Yuxuan Guo and Giovanni Delnevo and Chiara Ceccarini and Lam, {Chan Tong} and Tang, {Su Kit}",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE.; 21st IEEE Consumer Communications and Networking Conference, CCNC 2024 ; Conference date: 06-01-2024 Through 09-01-2024",
year = "2024",
doi = "10.1109/CCNC51664.2024.10454637",
language = "English",
series = "Proceedings - IEEE Consumer Communications and Networking Conference, CCNC",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "823--826",
booktitle = "2024 IEEE 21st Consumer Communications and Networking Conference, CCNC 2024",
address = "United States",
}