Next generation soundscape design using virtual reality technologies

Wai Ming To, Andy Chung, Brigitte Schulte-Fortkamp

Research output: Contribution to journalConference articlepeer-review

3 Citations (Scopus)

Abstract

The quality of life including good sound quality has been sought by community members as part of the smart city initiative. While many governments have placed special attention to waste management, air and water pollution, acoustic environment in cities has been directed toward the control of noise, in particular, transportation noise. Governments that care about the tranquility in cities rely primarily on setting the so-called acceptable noise levels i.e. just quantities for compliance and improvement. Sound quality is always ignored. Recently, the ISO released a series of standards on soundscape. However, sound quality is a subjective matter and depends heavily on the perception of humans in different contexts. The study of soundscape and sound quality is not easy. According to the ISO soundscape guideline, people can use sound walks, questionnaire surveys, and even lab tests to determine sound quality during a soundscape design process. With the advance of virtual reality technologies, we believe that the current technology enables us to create an application that immerses designers and stakeholders in the community to perceive and compare changes in sound quality and to provide feedback on different soundscape designs. An app has been developed specifically for this purpose.

Original languageEnglish
Article number040003
JournalProceedings of Meetings on Acoustics
Volume29
Issue number1
DOIs
Publication statusPublished - 28 Nov 2016
Event172nd Meeting of the Acoustical Society of America - Honolulu, United States
Duration: 28 Nov 20162 Dec 2016

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