TY - JOUR
T1 - Particle–mesh coupling in the interaction of fluid and deformable bodies with screen space refraction rendering
AU - Chan, Ka Hou
AU - Ke, Wei
AU - Im, Sio Kei
N1 - Publisher Copyright:
Copyright © 2017 John Wiley & Sons, Ltd.
PY - 2018/1/1
Y1 - 2018/1/1
N2 - On the basis of the smoothed particle hydrodynamics and finite element method (FEM) model, we propose a method integrating several improvements for the real-time simulation of fluid interacting with deformable bodies. We improve the particle neighbor search in smoothed particle hydrodynamics, so that the predefined scene containers are no longer needed. This improvement can also be applied to the simulation of fluid interacting with other materials, such as rigid and soft bodies. We also propose a two-way coupling method for fluid and deformable bodies, where the particle–mesh interaction is obtained by the ray-traced collision detection method instead of the proxy/ghost particle generation. By using the forward ray-tracing method for both velocity and position, we are able to calculate the coupling forces based on the conservation of momentum and kinetic energy in the particle–mesh interaction. We use the screen space fluid rendering for fluid, and on the basis of that, we introduce a screen space refraction rendering method to improve the refraction effect. We implement our method in NVIDIA CUDA and OptiX to make use of the full computational power of a graphics processing unit. The simulation results are analyzed and discussed to show the efficiency of our method.
AB - On the basis of the smoothed particle hydrodynamics and finite element method (FEM) model, we propose a method integrating several improvements for the real-time simulation of fluid interacting with deformable bodies. We improve the particle neighbor search in smoothed particle hydrodynamics, so that the predefined scene containers are no longer needed. This improvement can also be applied to the simulation of fluid interacting with other materials, such as rigid and soft bodies. We also propose a two-way coupling method for fluid and deformable bodies, where the particle–mesh interaction is obtained by the ray-traced collision detection method instead of the proxy/ghost particle generation. By using the forward ray-tracing method for both velocity and position, we are able to calculate the coupling forces based on the conservation of momentum and kinetic energy in the particle–mesh interaction. We use the screen space fluid rendering for fluid, and on the basis of that, we introduce a screen space refraction rendering method to improve the refraction effect. We implement our method in NVIDIA CUDA and OptiX to make use of the full computational power of a graphics processing unit. The simulation results are analyzed and discussed to show the efficiency of our method.
KW - finite element method
KW - particle–face interaction coupling
KW - ray-traced collision detection
KW - screen space refraction rendering
KW - smoothed particle hydrodynamics
UR - http://www.scopus.com/inward/record.url?scp=85027504890&partnerID=8YFLogxK
U2 - 10.1002/cav.1787
DO - 10.1002/cav.1787
M3 - Article
AN - SCOPUS:85027504890
SN - 1546-4261
VL - 29
JO - Computer Animation and Virtual Worlds
JF - Computer Animation and Virtual Worlds
IS - 1
M1 - e1787
ER -