TY - JOUR
T1 - RegFrame
T2 - fast recognition of simple human actions on a stand-alone mobile device
AU - Han, Di
AU - Li, Jianqing
AU - Zeng, Zihua
AU - Yuan, Xiaochen
AU - Li, Wenting
N1 - Publisher Copyright:
© 2017, The Natural Computing Applications Forum.
PY - 2018/11/1
Y1 - 2018/11/1
N2 - In recent years, human action recognition in videos has become an active research topic, being applied in surveillance, security, somatic games, interactive operations, etc. Since most human action recognition systems are designed for PCs, their performance is poor when transplanted to mobile devices. In this paper, we develop a human action recognition system called “RegFrame,” which can rapidly and accurately recognize simple human actions, including 3D actions, on a stand-alone mobile device. The system divides an action recognition process into two steps: object recognition and movement detection. The movement detection is implemented by a novel Nine-Square algorithm that nearly avoids floating point computing, which improves the recognition time. The experimental results show that the proposed “RegFrame” works reliably in different testing scenarios, and it outperforms the action recognition method of the SAMSUNG Galaxy V (S5) by up to 20% in terms of action recognition time. In addition, the proposed system can be flexibly integrated with a variety of applications.
AB - In recent years, human action recognition in videos has become an active research topic, being applied in surveillance, security, somatic games, interactive operations, etc. Since most human action recognition systems are designed for PCs, their performance is poor when transplanted to mobile devices. In this paper, we develop a human action recognition system called “RegFrame,” which can rapidly and accurately recognize simple human actions, including 3D actions, on a stand-alone mobile device. The system divides an action recognition process into two steps: object recognition and movement detection. The movement detection is implemented by a novel Nine-Square algorithm that nearly avoids floating point computing, which improves the recognition time. The experimental results show that the proposed “RegFrame” works reliably in different testing scenarios, and it outperforms the action recognition method of the SAMSUNG Galaxy V (S5) by up to 20% in terms of action recognition time. In addition, the proposed system can be flexibly integrated with a variety of applications.
KW - Classifier training
KW - Human action recognition
KW - Nine-Square algorithm
UR - http://www.scopus.com/inward/record.url?scp=85012875672&partnerID=8YFLogxK
U2 - 10.1007/s00521-017-2883-1
DO - 10.1007/s00521-017-2883-1
M3 - Article
AN - SCOPUS:85012875672
SN - 0941-0643
VL - 30
SP - 2787
EP - 2793
JO - Neural Computing and Applications
JF - Neural Computing and Applications
IS - 9
ER -