TY - JOUR
T1 - Remote visualization for 3D dynamic scene based on image space
AU - Ma, Zhiqiang
AU - Wang, Lili
AU - Zhang, Xinwei
AU - Ke, Wei
AU - Zhao, Qinping
N1 - Publisher Copyright:
©, 2014, Science Press. All right reserved.
PY - 2014/11/1
Y1 - 2014/11/1
N2 - In remote visualization for complex 3D dynamic scene, compression and transmission for vertex trajectory needs computing huge vertex and has very slow computational speed. In order to solve these problems, we present a remote visualization method for 3D dynamic scene based on image space, which replaces vertex trajectory with sample trajectory to reduce the vertex number in computation and presents a parallel compression method to realize rapid and effect compression for dynamic datasets. First, adaptive sampling algorithm in space and time (time after space) using graphics pipeline and the construction of samples connective information is presented to obtain many animated depth images. Then, the trajectory of samples is compressed in parallel in each animated depth image, which reduces compression time effectively. Finally, compressed dynamic datasets are transferred to the client and 3D dynamic scene over some time is reconstructed. Reconstructed 3D dynamic scene during some time supplies the client with observation in arbitrary angles and has little decline in rendering quality. Exprement results also show that the algorithms realize rapid compression and reduce the number of dynamic datasets greatly, which reduce network latency limitation effectively.
AB - In remote visualization for complex 3D dynamic scene, compression and transmission for vertex trajectory needs computing huge vertex and has very slow computational speed. In order to solve these problems, we present a remote visualization method for 3D dynamic scene based on image space, which replaces vertex trajectory with sample trajectory to reduce the vertex number in computation and presents a parallel compression method to realize rapid and effect compression for dynamic datasets. First, adaptive sampling algorithm in space and time (time after space) using graphics pipeline and the construction of samples connective information is presented to obtain many animated depth images. Then, the trajectory of samples is compressed in parallel in each animated depth image, which reduces compression time effectively. Finally, compressed dynamic datasets are transferred to the client and 3D dynamic scene over some time is reconstructed. Reconstructed 3D dynamic scene during some time supplies the client with observation in arbitrary angles and has little decline in rendering quality. Exprement results also show that the algorithms realize rapid compression and reduce the number of dynamic datasets greatly, which reduce network latency limitation effectively.
KW - Adaptive sampling
KW - Dynamic data compression
KW - Image space
KW - Remote visualization
KW - Time-varying datasets
UR - http://www.scopus.com/inward/record.url?scp=84912529298&partnerID=8YFLogxK
U2 - 10.7544/issn1000-1239.2014.20130242
DO - 10.7544/issn1000-1239.2014.20130242
M3 - Article
AN - SCOPUS:84912529298
SN - 1000-1239
VL - 51
SP - 2559
EP - 2572
JO - Jisuanji Yanjiu yu Fazhan/Computer Research and Development
JF - Jisuanji Yanjiu yu Fazhan/Computer Research and Development
IS - 11
ER -