Abstract
The feed-forward pipeline based on projection followed by rasterization handles the rays that leave the eye efficiently: these first-order rays are modeled with a simple camera that projects geometry to screen. Second-order rays however, as, for example, those resulting from specular reflections, are challenging for the feed-forward approach. We propose an extension of the feed-forward pipeline to handle second-order rays resulting from specular and glossy reflections. The coherence of second-order rays is leveraged through clustering, the geometry reflected by a cluster is approximated with a depth image, and the color samples captured by the second-order rays of a cluster are computed by intersection with the depth image. We achieve quality specular and glossy reflections at interactive rates in fully dynamic scenes.
| Original language | English |
|---|---|
| Article number | 6803934 |
| Pages (from-to) | 1316-1329 |
| Number of pages | 14 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 20 |
| Issue number | 9 |
| DOIs | |
| Publication status | Published - 1 Sept 2014 |
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