The Influence of Quizizz-online Gamification on Vocabulary Learning Effectiveness and Engagement among College EFL Learners in China

Xingrong Chen, Di Zhang, Hongfeng Zhang, Kaiyue Shu, Xiaoyu Wei, Fanbo Li

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Game-based learning is considered to be an effective way to enhance students' learning participation and has been applied to various learning contexts since its birth. Nowadays, it is getting more popular due to the increasingly advanced application technology and the prevalence of COVID-19 requiring more students to study online. In different countries and regions, a lot of researches have been done on game-based learning for different age groups. However, few studies have focused on how game-based learning online affects college EFL learners' learning effectiveness and learning engagement. This study investigated how Quizizz (a game-based learning application online ) affects college EFL learners' learning effectiveness and learning engagement. This study adopts an explanatory design as a mixed approach, involving a college English teacher and 20 EFL learners from a public comprehensive university in Zhejiang Province, China. Students' test grades (before and after intervention) and semi-structured interviews were collected as the data. According to the quantitative and qualitative data, it was found that Quizizz motivated students' higher learning effectiveness and better learning engagement. Therefore, the game-based learning application Quizizz is worth implementing in EFL contexts for better learning participation and effectiveness.

Original languageEnglish
Title of host publicationProceedings of the 9th International Conference on Education and Training Technologies, ICETT 2023
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450399593
DOIs
Publication statusPublished - 21 Apr 2023
Event9th International Conference on Education and Training Technologies, ICETT 2023 - Macau, China
Duration: 21 Apr 202323 Apr 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference9th International Conference on Education and Training Technologies, ICETT 2023
Country/TerritoryChina
CityMacau
Period21/04/2323/04/23

Keywords

  • EFL learning
  • game-based learning
  • learning effectiveness
  • learning engagement

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