TY - GEN
T1 - Virtual Reality Technology in Digital Health Education
T2 - 6th International Conference on Computer Science and Educational Informatization, CSEI 2024
AU - Xia, Yuanze
AU - Pang, Patrick Cheong Iao
AU - Xiong, Zhaoyang
AU - Liu, Xia
AU - Liu, Ting
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - Virtual reality (VR) technology is revolutionizing the landscape of digital health education by providing learners with increasingly immersive and interactive experiences. This study aims to understand the current usage, main research topics, and future directions of VR in digital health education through a bibliometric analysis. Using data from the Web of Science Core Collection from 2008–2024, alongside CiteSpace software, this study examined trends in publication volume, prevalent keywords, keyword co-occurrence, clustering, keyword bursts, timelines, time-zone distributions, and author networks. Research on VR in digital health education has increased over the years. The main topics are medical simulation training, health education, and rehabilitation therapy. Additionally, the study demonstrated a transition from mere exploration of the technology to its widespread application across diverse fields. Future trends may include creating more immersive and interactive VR education platforms, designing personalized learning experiences, studying how to measure the effects of VR education, and discussing ethical concerns. This research provides a reference for others in the field and provides insights into future VR applications in digital health education.
AB - Virtual reality (VR) technology is revolutionizing the landscape of digital health education by providing learners with increasingly immersive and interactive experiences. This study aims to understand the current usage, main research topics, and future directions of VR in digital health education through a bibliometric analysis. Using data from the Web of Science Core Collection from 2008–2024, alongside CiteSpace software, this study examined trends in publication volume, prevalent keywords, keyword co-occurrence, clustering, keyword bursts, timelines, time-zone distributions, and author networks. Research on VR in digital health education has increased over the years. The main topics are medical simulation training, health education, and rehabilitation therapy. Additionally, the study demonstrated a transition from mere exploration of the technology to its widespread application across diverse fields. Future trends may include creating more immersive and interactive VR education platforms, designing personalized learning experiences, studying how to measure the effects of VR education, and discussing ethical concerns. This research provides a reference for others in the field and provides insights into future VR applications in digital health education.
KW - bibliometric analysis
KW - digital health
KW - education
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=105003116855&partnerID=8YFLogxK
U2 - 10.1007/978-981-96-3735-5_5
DO - 10.1007/978-981-96-3735-5_5
M3 - Conference contribution
AN - SCOPUS:105003116855
SN - 9789819637348
T3 - Communications in Computer and Information Science
SP - 53
EP - 66
BT - Computer Science and Educational Informatization - 6th International Conference, CSEI 2024, Revised Selected Papers
A2 - Zhang, Kun
A2 - Song, Xianhua
A2 - Obaidat, Mohammad S.
A2 - Bilal, Anas
A2 - Hu, Jun
A2 - Lu, Zeguang
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 1 November 2024 through 3 November 2024
ER -