TY - GEN
T1 - Visualization of Hotspots and Frontiers in Online Gamified Learning - Based on Citespace Knowledge Map Analysis
AU - Li, Fanbo
AU - Zhang, Hongfeng
AU - Chan, Ka Ip
AU - Wong, Cora Un In
AU - Chan, Kam Leng
AU - Chen, Xiaolong
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/4/11
Y1 - 2024/4/11
N2 - With the continuous deepening of online gamified learning strategies, their potential in enhancing learning motivation, improving engagement, and optimizing learning outcomes has been widely recognized. This study employs bibliometrics and visual analysis methods to visualize the data of 1,425 documents related to online gamified learning from the Web of Science core database. Through co-occurrence, co-citation, and high-frequency word analysis of the literature data, this study summarises the research hotspots and frontier trends in this field. The research finds that, to some extent, collaboration among authors and institutions in this field needs to be strengthened. At the same time, it clarifies the research hotspots and frontier trends of online gamified learning. These include enhancing learner engagement and motivation, promoting interdisciplinary collaboration and innovation, and exploring the integration of emerging technologies (such as artificial intelligence, virtual reality, and augmented reality) with online gamified learning. Among them, the new model of technological innovation integrated with education represents the research frontier of the field, which is expected to have a profound impact on the development of online gamified learning in the future.
AB - With the continuous deepening of online gamified learning strategies, their potential in enhancing learning motivation, improving engagement, and optimizing learning outcomes has been widely recognized. This study employs bibliometrics and visual analysis methods to visualize the data of 1,425 documents related to online gamified learning from the Web of Science core database. Through co-occurrence, co-citation, and high-frequency word analysis of the literature data, this study summarises the research hotspots and frontier trends in this field. The research finds that, to some extent, collaboration among authors and institutions in this field needs to be strengthened. At the same time, it clarifies the research hotspots and frontier trends of online gamified learning. These include enhancing learner engagement and motivation, promoting interdisciplinary collaboration and innovation, and exploring the integration of emerging technologies (such as artificial intelligence, virtual reality, and augmented reality) with online gamified learning. Among them, the new model of technological innovation integrated with education represents the research frontier of the field, which is expected to have a profound impact on the development of online gamified learning in the future.
KW - Bibliometric analysis
KW - CiteSpace
KW - Educational technology innovation
KW - Online gamified learning
UR - http://www.scopus.com/inward/record.url?scp=85204302671&partnerID=8YFLogxK
U2 - 10.1145/3661904.3661914
DO - 10.1145/3661904.3661914
M3 - Conference contribution
AN - SCOPUS:85204302671
T3 - ACM International Conference Proceeding Series
SP - 7
EP - 15
BT - ICETT 2024 - 2024 10th International Conference on Education and Training Technologies
PB - Association for Computing Machinery
T2 - 2024 10th International Conference on Education and Training Technologies, ICETT 2024
Y2 - 11 April 2024 through 13 April 2024
ER -