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查看斯高帕斯 (Scopus) 概要
張 紅峰
Associate Professor
Associate Professor
,
Faculty of Humanities and Social Sciences
電話
8795 0792
電子郵件
hfengzhang
mpu.edu
mo
h-index
961
引文
14
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2016
2026
每年研究成果
概覽
指紋
網路
研究成果
(158)
新聞/媒體
(42)
類似的個人檔案
(3)
指紋
查看啟用 HONGFENG ZHANG 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
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按字母排序
Social Sciences
University Students
100%
Macao
84%
China
84%
Economic and Social Development
78%
Education
73%
Electronic Learning
49%
Artificial Intelligence
44%
Tourism
37%
Vocational Education
36%
Chinese
34%
Bibliology
33%
Gamification
30%
Interactivity
27%
Technological Innovation
26%
Evolution
25%
Higher Education
19%
Coupling Coordination
19%
Structural Equation Modeling
18%
Heritage Tourism
18%
Generative Artificial Intelligence
17%
Partial Least Squares Structural Equation Modeling
15%
Digital education
15%
Technology Acceptance Model
15%
Qualitative Research
15%
Vocational Schools
15%
Student Learning
15%
Deep Learning Method
14%
Knowledge Map
13%
game based learning
13%
Education for Sustainable Development
13%
Opinion Mining
13%
Learning Experiences
12%
Learning Style
12%
Knowledge Construction
12%
COVID 19 Epidemic
12%
Regional Development
11%
Learning Strategy
11%
Fuzzy-Set Qualitative Comparative Analysis
11%
Panel Data
11%
Sustainable Development
10%
Collaboration
10%
Educational Research
10%
Authors
10%
Virtual Reality
10%
Learning Technology
10%
Learning Motivation
10%
Topic Modeling
9%
USA
9%
English
9%
Supply Chain Management
9%
Psychology
College Students
65%
Artificial Intelligence
53%
Economic and Social Development
43%
Online Learning
36%
Education
36%
Partial Least Squares Structural Equation Modeling
25%
COVID-19
24%
Intrinsic Motivation
20%
Gamification
17%
Self-Efficacy
17%
Learning Model
17%
Psychological Mechanism
15%
Influencing Factor
15%
Cultural Diversity
14%
Mindset
13%
Flow Experience
13%
Autobiographical Memory
13%
Stressful Experience
13%
Subjective Norm
11%
Education Research
10%
Flow Theory
10%
Mixed Methods
10%
Theory of Planned Behavior
9%
Social Media
8%
Interactivity
8%
Qualitative Research
8%
Neural Network
7%
Self-Determination Theory
7%
Higher-Frequency Word
7%
Perceived Stress
6%
Bibliometric Analysis
6%
Narrative Analysis
6%
Mood
6%
Self-Management
6%
Cognitive Process
6%
Language Learning
6%
Behavioral Engagement
6%
Blood Pressure
6%
Response Perspective
6%
Individual Characteristic
6%
Risk Behavior
6%
Natural Environment
6%
Goal Orientation
6%
Academic Emotion
6%
Learner Engagement
6%
Subjective Well-Being
6%
Healthy Aging
6%
Creativity
6%
Social Connection
6%
Environmental Psychology
6%
Computer Science
Long Short-Term Memory Network
29%
Artificial Intelligence
26%
Convolutional Neural Network
23%
Experimental Result
20%
Cybersecurity
13%
Federated machine learning
13%
Feature Extraction
11%
Education
10%
Prediction Accuracy
9%
Weather Condition
9%
Spatial Autocorrelation
8%
User Satisfaction
8%
Leaning Parameter
8%
Structural Equation
7%
Deep Learning Method
7%
Self-Supervised Learning
7%
Intrinsic Property
7%
Decision-Making
7%
Gamification
6%
Case Study
6%
Influencing Factor
6%
Prediction Model
6%
Fuzzy-Set Qualitative Comparative Analysis
6%
Mobile Banking
6%
Positive Development
6%
Online Platform
6%
Internet Era
6%
Healthy Development
6%
Interaction Process
6%
Industrial Internet of Things
6%
Security and Privacy
6%
Multi Agent Systems
6%
Cryptography
6%
Energy Efficient
6%
Markov Chain
6%
Edge Computing
6%
improved genetic algorithm
6%
Interactivity
6%
Anomaly Detection
6%
Interaction Behavior
6%
Asynchronous Interaction
6%
Dynamic Analysis
6%
Large Language Model
6%
Knowledge Graph
6%
Graph Neural Network
6%
Internet-Of-Things
6%
Entropy
6%
Flow Experience
6%
Gradient Descent
6%
Physics-Informed Neural Network
6%