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查看斯高帕斯 (Scopus) 概要
張 紅峰
Associate Professor
Associate Professor
,
Faculty of Humanities and Social Sciences
電話
8795 0792
電子郵件
hfengzhang
mpu.edu
mo
h-index
269
引文
7
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2016
2024
每年研究成果
概覽
指紋
網路
研究成果
(60)
新聞/媒體
(10)
類似的個人檔案
(6)
指紋
查看啟用 HONGFENG ZHANG 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Social Sciences
Macao
99%
Electronic Learning
70%
University Students
57%
Qualitative Research
29%
Student Learning
23%
Comparative Analysis
23%
China
20%
COVID-19
17%
Structural Equation Modeling
16%
In-Depth Interview
15%
Formative Assessment
15%
Cooperatives
14%
Information Technology
14%
Thematic Analysis
13%
Learning Experience
12%
COVID 19 Epidemic
12%
Interactivity
11%
Company
11%
Enterprises
11%
Basic Education
11%
Cultural Differences
11%
Bibliology
11%
Semi-Structured Interview
10%
Vocational Education
9%
Intercultural Education
9%
Chinese
9%
Technology
8%
Model Analysis
8%
High School Student
8%
Technology-Innovation
8%
Cultural Education
8%
Urban Innovation
8%
Behavior Pattern
8%
Education for Sustainable Development
8%
Green Innovation
8%
Technology Acceptance Model
8%
Textual Analysis
8%
Case Study
8%
Supply Chain Management
8%
Hotel Management
8%
Gamification
8%
Knowledge Map
8%
Cultural Diversity
8%
Online Interaction
8%
Social Participation
8%
Metaverse
8%
English as a Foreign Language
8%
Self-Management
8%
Education Research
8%
Management Information System
8%
Psychology
Online Learning
100%
College Students
98%
Gamification
23%
Qualitative Research
19%
Thematic Analysis
19%
Perceived Stress
17%
Mediation Model
17%
Semistructured Interview
17%
Qualitative Study
17%
Subjective Norm
17%
Learning Style
17%
Interactivity
13%
Perceived Behavioral Control
13%
Critical Thinking
13%
Practitioners
11%
Information Technology
11%
Case Study
8%
Behavioral Disorder
8%
Education Research
8%
Systems Theory
8%
Mindset
8%
High School Student
8%
Narrative Analysis
8%
Cultural Diversity
8%
Self-Perception
8%
Social Development
8%
Mood
8%
Theory of Planned Behavior
8%
Mixed Model
8%
Bounded Rationality
8%
Self-Management
8%
Self-Continuity
8%
Cognitive Process
8%
Autonomy
8%
Information Overload
8%
Statistical Analysis
8%
Realization
8%
Organizational Context
8%
Self-Determination Theory
8%
Self-Determination
8%
Computer Science
Online Learning
53%
Gamification
23%
Learning Style
17%
Comparative Analysis
14%
Empirical Research
14%
External Variable
11%
Guangdong Province
11%
Online Classroom
10%
Fuzzy sets
10%
Constructive Alignment
9%
Student Engagement
9%
Theoretical Research
8%
Innovation Performance
8%
Mobile Banking
8%
Management Information System
8%
Mobile Sensor
8%
Supply Chain
8%
Online Assessment
8%
game based learning
8%
Interaction Behavior
8%
Behavioral Engagement
8%
Case Study
8%
Learning Technology
8%
Influence Student
8%
Subjective Feeling
8%
Contextual Condition
8%
Positive Development
8%
Online Platform
8%
Economic Transformation
8%
Internet Era
8%
Healthy Development
8%
Interaction Process
8%
Learning Opportunity
8%
Visual Learning Style
8%
Process Innovation
8%
Asynchronous Interaction
8%
Behavior Pattern
8%
Independent Concept
8%
Basic Education
8%
Smart City
8%
Spatial Concentration
8%
Group Variation
8%
Employment Rate
8%
Talent Development
8%
High Clustering
8%
Spatial Distribution
8%
Learning Experiences
7%
On-Line Education
7%
Core Condition
7%
Teaching and Learning
6%