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A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering

  • Mingyuan Zhao
  • , Hao Sheng
  • , Rongshan Chen
  • , Ruixuan Cong
  • , Tun Wang
  • , Zhenglong Cui
  • , Da Yang
  • , Shuai Wang
  • , Wei Ke
  • Beihang University
  • Macao Polytechnic University

研究成果: Article同行評審

3 引文 斯高帕斯(Scopus)

摘要

Real-time rendering offers instantaneous visual feedback, making it crucial for mixed-reality applications. The light field captures both light intensity and direction in a 3D envi ronment, serving as a data-rich medium to enhance mixed-reality experiences. However, two major challenges remain: 1) current light field rendering techniques are unsuitable for real-time computation, and 2) existing real-time methods cannot efficiently process high-dimensional light field data on GPU platforms. To overcome these challenges, we propose an framework utilizing a compact neural representation of light field data, implemented on a GPU platform for real-time rendering. This framework provides both compact storage and high-fidelity real-time compu tation. Specifically, we introduce a ray global alignment strategy to simplify the framework and improve practicality. This strategy enables the learning of an optimal embedding for all local rays in a globally consistent way, removing the need for camera pose calculations. To achieve effective compression, the neural light field is employed to map each embedded ray to its corre sponding color. To enable real-time rendering, we design a novel super-resolution network to enhance rendering speed. Extensive experiments demonstrate that our framework significantly en hances compression efficiency and real-time rendering perfor mance, achieving nearly 50× compression ratio and 100 FPS rendering.

原文English
頁(從 - 到)1168-1181
頁數14
期刊IEEE Transactions on Computers
74
發行號4
DOIs
出版狀態Published - 2025

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