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A parallel implementation of a smoothed particle hydrodynamics method on graphics hardware using the compute unified device architecture

研究成果: Conference contribution同行評審

摘要

The smoothed particle hydrodynamics (SPH), which is a class of meshfree particle methods (MPMs), has a wide range of applications from micro-scale to macro-scale as well as from discrete systems to continuum systems. Graphics hardware, originally designed for computer graphics, now provide unprecedented computational power for scientific computation. Particle system needs a huge amount of computations in physical simulation. In this paper, an efficient parallel implementation of a SPH method [1] on graphics hardware using the Compute Unified Device Architecture [2] is developed for fluid simulation [3]. Comparing to the corresponding CPU implementation, our experimental results show that the new approach allows significant speedups of fluid simulation through handling huge amount of computations in parallel on graphics hardware.

原文English
主出版物標題ISCM II and EPMESC XII - Proc. of the 2nd Int. Symposium on Computational Mechanics and the 12th Int. Conf. on the Enhancement and Promotion of Computational Methods in Engineering and Science
頁面395-400
頁數6
版本PART 1
DOIs
出版狀態Published - 2010
對外發佈
事件2nd International Symposium on Computational Mechanics, ISCM II, and the 12th International Conference on the Enhancement and Promotion of Computational Methods in Engineering and Science, EPMESC XII - Hong Kong, Macau, China
持續時間: 30 11月 20093 12月 2009

出版系列

名字AIP Conference Proceedings
號碼PART 1
1233
ISSN(列印)0094-243X
ISSN(電子)1551-7616

Conference

Conference2nd International Symposium on Computational Mechanics, ISCM II, and the 12th International Conference on the Enhancement and Promotion of Computational Methods in Engineering and Science, EPMESC XII
國家/地區China
城市Hong Kong, Macau
期間30/11/093/12/09

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