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A Practice of Combining Game and Exercise using Virtual Reality

研究成果: Conference contribution同行評審

1 引文 斯高帕斯(Scopus)

摘要

Virtual Reality (later all abbreviated as VR) technology has been widely applied in many fields. With its traits like high interactivity and immersivity, many remarkable VR applications for different use have come out and been popular. We design and develop a motion-based VR interactive game that utilizes the advantages of VR to help users get mild physical activities in a fun way within a confined indoor area. In the game, various game objects move towards the players as the background music starts. Players are supposed to move their body in the real world to avoid barriers, hit oncoming game objects and rotate their directions in a virtual world. Besides, a game guide was completed to help players get familiar with in-game interactions. And various effects were achieved to enhance play experiences. The game was successfully developed using Unity and Oculus Rift series devices. The results of play tests show that it can motivate players to exercise in an immersive virtual environment.

原文English
主出版物標題VSIP 2021 - Proceedings of 2021 3rd International Conference on Video, Signal and Image Processing
發行者Association for Computing Machinery
頁面124-130
頁數7
ISBN(電子)9781450385886
DOIs
出版狀態Published - 19 11月 2021
事件3rd International Conference on Video, Signal and Image Processing, VSIP 2021 - Virtual, Online, China
持續時間: 19 11月 202121 11月 2021

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Video, Signal and Image Processing, VSIP 2021
國家/地區China
城市Virtual, Online
期間19/11/2121/11/21

UN SDG

此研究成果有助於以下永續發展目標

  1. Good health and well being
    Good health and well being

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