摘要
Wayang Kulit which is made of cowhide and controlled by bamboo sticks is the most traditional folk custom in the Malaysian shadow play in the area. It's similar to Chinese traditional shadow play. The content of the main performance of the Malaysia Wayang Kulit is based on the works of Indian literature in order to understand the world and themselves. However, the dilemma which we encountered is that the performance forms are more traditional and conservative. The main storybooks are too old to attract young people. Now we are making progress on the technology and interactive media and also creating a new performance model. So The Fusion Wayang Kulit founder - Tintoy Chuo uses the innovative elements of Star Wars to deduce new forms of performance content. Therefore, in this study I want to use Leap Motion sensor to combined with Unity 3D program, and refer the traditional Wayang Kulit to design innovative characters. The interactive system is based on experiential learning theory to construct learning content and simulate interactive game mode. This study will summarize the research results to provide the basis and reference for the future related traditional shadow puppet and Technology-assisted teaching.
| 原文 | English |
|---|---|
| 主出版物標題 | Proceedings of 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability, ECBIOS 2019 |
| 編輯 | Teen-Hang Meen |
| 發行者 | Institute of Electrical and Electronics Engineers Inc. |
| 頁面 | 193-196 |
| 頁數 | 4 |
| ISBN(電子) | 9781728107639 |
| DOIs | |
| 出版狀態 | Published - 5月 2019 |
| 對外發佈 | 是 |
| 事件 | 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability, ECBIOS 2019 - Okinawa, Japan 持續時間: 31 5月 2019 → 3 6月 2019 |
出版系列
| 名字 | Proceedings of 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability, ECBIOS 2019 |
|---|
Conference
| Conference | 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability, ECBIOS 2019 |
|---|---|
| 國家/地區 | Japan |
| 城市 | Okinawa |
| 期間 | 31/05/19 → 3/06/19 |
UN SDG
此研究成果有助於以下永續發展目標
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Good health and well being
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Affordable and clean energy
指紋
深入研究「A Preliminary Study on Design of Experiential Learning Interactive Teaching Material Integrated with Wayang Kulit」主題。共同形成了獨特的指紋。引用此
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