TY - JOUR
T1 - A preliminary study on the learning satisfaction and effectiveness of VR weight training assisting learning system for beginners
AU - Xiao, Peng Wei
AU - Fan, Kuo Kuang
AU - Xu, Song
AU - Su, Chung Ho
N1 - Publisher Copyright:
© 2018 by the authors; licensee Modestum Ltd., UK.
PY - 2017
Y1 - 2017
N2 - In 2016, with the widespread use of the somatosensory technology, the improvement of virtual reality and the head-mounted monitors, a lot of research and innovation emerged. The VR head-mounted monitors aren't used at fixed places. Learning by using the First Person perspective to execute the games, learners can escape the limit of monitors. Beginners will reduce the willingness to learn due to incorrect movements, operating the devices without coaches, and unable to observe oneself simultaneously. This study is based on experiential VR device, using Virtual coach and expanding mirror for auxiliary teaching and observing self-training process. Experimental observation method and questionnaire survey are applied to test. The test subjects are 53 boys and girls aged 18 to 25 years old who haven't had contact with gym equipment. The study shows that 70 percent of the subjects hold a positive recognition towards the system operation and they can force on the correct position. The satisfaction is affected due to not being familiar with the way the game is operated for some learners. In the open questionnaire, learners mention that weight training materials provide them with the opportunity to view and correct their body movements and also raise learner's fitness will.
AB - In 2016, with the widespread use of the somatosensory technology, the improvement of virtual reality and the head-mounted monitors, a lot of research and innovation emerged. The VR head-mounted monitors aren't used at fixed places. Learning by using the First Person perspective to execute the games, learners can escape the limit of monitors. Beginners will reduce the willingness to learn due to incorrect movements, operating the devices without coaches, and unable to observe oneself simultaneously. This study is based on experiential VR device, using Virtual coach and expanding mirror for auxiliary teaching and observing self-training process. Experimental observation method and questionnaire survey are applied to test. The test subjects are 53 boys and girls aged 18 to 25 years old who haven't had contact with gym equipment. The study shows that 70 percent of the subjects hold a positive recognition towards the system operation and they can force on the correct position. The satisfaction is affected due to not being familiar with the way the game is operated for some learners. In the open questionnaire, learners mention that weight training materials provide them with the opportunity to view and correct their body movements and also raise learner's fitness will.
KW - Experiential learning
KW - Somatosensory technology
KW - Virtual reality
KW - Weight training
UR - http://www.scopus.com/inward/record.url?scp=85046348863&partnerID=8YFLogxK
U2 - 10.12973/EURASIA.2017.01061A
DO - 10.12973/EURASIA.2017.01061A
M3 - Article
AN - SCOPUS:85046348863
SN - 1305-8215
VL - 13
SP - 6231
EP - 6248
JO - Eurasia Journal of Mathematics, Science and Technology Education
JF - Eurasia Journal of Mathematics, Science and Technology Education
IS - 9
ER -