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Benchmarking of usability and user experience: Electronic table games against electronic gaming machines at casinos
Victor K.Y. Chan
Faculty of Business
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Conference article
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Computer Science
User Experience
100%
Benchmarking
100%
Perceived Usability
80%
Information System
40%
Risk Prevention
40%
Innovativeness
20%
User Experience Evaluation
20%
Unified Theory
20%
Game Design
20%
Questionnaire Survey
20%
Social Attitude
20%
Electronic Version
20%
Psychology
Gaming
100%
Table Game
100%
Gambling
30%