TY - GEN
T1 - Drunken Dragon Cyber Dance
T2 - 2nd IEEE International Conference on Social Sciences and Intelligence Management, SSIM 2022
AU - Xu, Song
AU - Hsiao, Peng Wei
AU - Li, Chen
AU - Zhang, Jinyu
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - The Drunken Dragon Festival is a traditional folk sacrificial activity that originated in Xiangshan, Guangdong Province, China. After foreign migrant residents moved to Macao, they brought customs such as the drunken dragon dance in the Drunken Dragon Festival into Macao. Under the influence of subsequent foreign culture and urbanization development, the traditional culture gradually became silent. This research plans to use augmented reality technology to protect the drunken dragon dance and build it into an android app with interaction design enhancement. Then, children can interactively understand the Drunken Dragon Festival anytime, anywhere. The research design is divided into three major parts: field investigation, 3d modeling, and AR interaction design. In the beginning, we obtained the basic gestures of drunken dragon dance from professional performers through field investigation. They were then transferred into an action sequence and 3D model. Finally, user interaction design and augmented reality were used to generate an android application. The generated AR application is used for children's cultural heritage education.
AB - The Drunken Dragon Festival is a traditional folk sacrificial activity that originated in Xiangshan, Guangdong Province, China. After foreign migrant residents moved to Macao, they brought customs such as the drunken dragon dance in the Drunken Dragon Festival into Macao. Under the influence of subsequent foreign culture and urbanization development, the traditional culture gradually became silent. This research plans to use augmented reality technology to protect the drunken dragon dance and build it into an android app with interaction design enhancement. Then, children can interactively understand the Drunken Dragon Festival anytime, anywhere. The research design is divided into three major parts: field investigation, 3d modeling, and AR interaction design. In the beginning, we obtained the basic gestures of drunken dragon dance from professional performers through field investigation. They were then transferred into an action sequence and 3D model. Finally, user interaction design and augmented reality were used to generate an android application. The generated AR application is used for children's cultural heritage education.
KW - 3D modeling
KW - Drunken Dragon Festival
KW - augmented reality
KW - culture heritage education
UR - http://www.scopus.com/inward/record.url?scp=85149701598&partnerID=8YFLogxK
U2 - 10.1109/SSIM55504.2022.10047939
DO - 10.1109/SSIM55504.2022.10047939
M3 - Conference contribution
AN - SCOPUS:85149701598
T3 - Proceedings of the 2nd IEEE International Conference on Social Sciences and Intelligence Management, SSIM 2022
SP - 36
EP - 40
BT - Proceedings of the 2nd IEEE International Conference on Social Sciences and Intelligence Management, SSIM 2022
A2 - Meen, Teen-Hang
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 24 November 2022 through 26 November 2022
ER -