Exploring college students' behavioral engagement intentions towards gamified online interactive platforms: Based on Technology Acceptance Model and Theory of Planned Behavior

Haoqun Yan, Hongfeng Zhang, Fanbo Li, Johnny L. Lam

研究成果: Conference contribution同行評審

摘要

The online learning model offers students a variety of learning opportunities. Although the online interaction between teachers and students is frequently unsatisfactory, the game element itself has features that can make up for the lack of interactivity during the online interaction between teachers and students. Through an empirical research method that combines the Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB), this study investigates college students' intention to participate in gamified online interactive platforms in Guangdong Province and Macao. It also introduces additional external variables to build a theoretical model for the study. According to the study, three mediating variables-perceived usefulness, perceived enjoyment, and perceived behavioral control-were found to mediate between visual learning style and engagement intention, respectively. And perceived usefulness and perceived enjoyment serve as mediators between perceptual behavioral control and intention to interact, respectively. Finally, recommendations are offered for the future practical implementation of gamified online interaction platforms in the classroom based on the study's findings.

原文English
主出版物標題ICDTE 2023 - 2023 7th International Conference on Digital Technology in Education
發行者Association for Computing Machinery
頁面43-50
頁數8
ISBN(電子)9798400708527
DOIs
出版狀態Published - 8 9月 2023
事件7th International Conference on Digital Technology in Education, ICDTE 2023 - Virtual, Online, China
持續時間: 8 9月 202310 9月 2023

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference7th International Conference on Digital Technology in Education, ICDTE 2023
國家/地區China
城市Virtual, Online
期間8/09/2310/09/23

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