TY - JOUR
T1 - Interaction-Aware Shared Scene Synthesis for VR Telepresence
AU - Tan, Zhangyao
AU - Ma, Qixiang
AU - Fan, Runze
AU - Im, Sio Kei
AU - Wang, Lili
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2026/5/1
Y1 - 2026/5/1
N2 - Virtual reality telepresence requires immersive shared virtual environments for real-time remote collaboration across different physical scenes. It supports a wide range of applications in teleconferencing, education, and interactive simulations. However, challenges persist in identifying optimal shared virtual spaces that accommodate diverse user interaction requirements while adhering to local physical constraints during scene synthesis. In this paper, we propose an interaction-aware shared virtual scene synthesis method, which uses the large language model (LLM) to produce collaborative virtual scenes based on interaction demands from remote users in different local spaces. First, we introduce the concept of Interaction Aware Template (IAT) and its construction method using an LLM planner. Then, we propose an IAT-based affordance field alignment method for merging the local spaces of the remote users, maximally ensuring that the aligned space could support the user's desired interaction. Finally, we propose an LLM-based shared scene synthesis method according to the merged affordance field. Experiment results show that, compared to existing text-based scene synthesis and mutual space matching methods, our method achieves better Affordance Consistency, 3D Intersection over Union, and Layout Suitability on both scanned and synthesized datasets. The results of the user study demonstrate that the user's subjective perception of interaction fitness and sense of safety were significantly improved.
AB - Virtual reality telepresence requires immersive shared virtual environments for real-time remote collaboration across different physical scenes. It supports a wide range of applications in teleconferencing, education, and interactive simulations. However, challenges persist in identifying optimal shared virtual spaces that accommodate diverse user interaction requirements while adhering to local physical constraints during scene synthesis. In this paper, we propose an interaction-aware shared virtual scene synthesis method, which uses the large language model (LLM) to produce collaborative virtual scenes based on interaction demands from remote users in different local spaces. First, we introduce the concept of Interaction Aware Template (IAT) and its construction method using an LLM planner. Then, we propose an IAT-based affordance field alignment method for merging the local spaces of the remote users, maximally ensuring that the aligned space could support the user's desired interaction. Finally, we propose an LLM-based shared scene synthesis method according to the merged affordance field. Experiment results show that, compared to existing text-based scene synthesis and mutual space matching methods, our method achieves better Affordance Consistency, 3D Intersection over Union, and Layout Suitability on both scanned and synthesized datasets. The results of the user study demonstrate that the user's subjective perception of interaction fitness and sense of safety were significantly improved.
KW - Collaborative interaction
KW - Scene synthesis
KW - Shared scene
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105036673371
U2 - 10.1109/TVCG.2026.3679086
DO - 10.1109/TVCG.2026.3679086
M3 - Article
AN - SCOPUS:105036673371
SN - 1077-2626
VL - 32
SP - 4092
EP - 4102
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 5
ER -