Locomotion-aware Foveated Rendering

Xuehuai Shi, Lili Wang, Jian Wu, Wei Ke, Chan Tong Lam

研究成果: Conference contribution同行評審

3 引文 斯高帕斯(Scopus)

摘要

Optimizing rendering performance improves the user's immersion in virtual scene exploration. Foveated rendering uses the features of the human visual system (HVS) to improve rendering performance without sacrificing perceptual visual quality. We collect and analyze the viewing motion of different locomotion methods, and describe the effects of these viewing motions on HVS's sensitivity, as well as the advantages of these effects that may bring to foveated rendering. Then we propose the locomotion-aware foveated rendering method (LaFR) to further accelerate foveated rendering by leveraging the advantages. In LaFR, we first introduce the framework of LaFR. Secondly, we propose an eccentricity-based shading rate controller that provides the shading rate control of the given region in foveated rendering. Thirdly, we propose a locomotion-aware log-polar mapping method, which controls the foveal average shading rate, the peripheral shading rate decrease speed, and the overall shading quantity with the locomotion-aware coefficients based on the eccentricity-based shading rate controller. LaFR achieves similar perceptual visual quality as the conventional foveated rendering while achieving up to 1.6× speedup. Compared with the full resolution rendering, LaFR achieves up to 3.8× speedup.

原文English
主出版物標題Proceedings - 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
發行者Institute of Electrical and Electronics Engineers Inc.
頁面471-481
頁數11
ISBN(電子)9798350348156
DOIs
出版狀態Published - 2023
對外發佈
事件30th IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023 - Virtual, Online, China
持續時間: 25 3月 202329 3月 2023

出版系列

名字Proceedings - 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023

Conference

Conference30th IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
國家/地區China
城市Virtual, Online
期間25/03/2329/03/23

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