TY - JOUR
T1 - Next generation soundscape design using virtual reality technologies
AU - To, Wai Ming
AU - Chung, Andy
AU - Schulte-Fortkamp, Brigitte
N1 - Publisher Copyright:
© 2017 Acoustical Society of America.
PY - 2016/11/28
Y1 - 2016/11/28
N2 - The quality of life including good sound quality has been sought by community members as part of the smart city initiative. While many governments have placed special attention to waste management, air and water pollution, acoustic environment in cities has been directed toward the control of noise, in particular, transportation noise. Governments that care about the tranquility in cities rely primarily on setting the so-called acceptable noise levels i.e. just quantities for compliance and improvement. Sound quality is always ignored. Recently, the ISO released a series of standards on soundscape. However, sound quality is a subjective matter and depends heavily on the perception of humans in different contexts. The study of soundscape and sound quality is not easy. According to the ISO soundscape guideline, people can use sound walks, questionnaire surveys, and even lab tests to determine sound quality during a soundscape design process. With the advance of virtual reality technologies, we believe that the current technology enables us to create an application that immerses designers and stakeholders in the community to perceive and compare changes in sound quality and to provide feedback on different soundscape designs. An app has been developed specifically for this purpose.
AB - The quality of life including good sound quality has been sought by community members as part of the smart city initiative. While many governments have placed special attention to waste management, air and water pollution, acoustic environment in cities has been directed toward the control of noise, in particular, transportation noise. Governments that care about the tranquility in cities rely primarily on setting the so-called acceptable noise levels i.e. just quantities for compliance and improvement. Sound quality is always ignored. Recently, the ISO released a series of standards on soundscape. However, sound quality is a subjective matter and depends heavily on the perception of humans in different contexts. The study of soundscape and sound quality is not easy. According to the ISO soundscape guideline, people can use sound walks, questionnaire surveys, and even lab tests to determine sound quality during a soundscape design process. With the advance of virtual reality technologies, we believe that the current technology enables us to create an application that immerses designers and stakeholders in the community to perceive and compare changes in sound quality and to provide feedback on different soundscape designs. An app has been developed specifically for this purpose.
UR - http://www.scopus.com/inward/record.url?scp=85044238730&partnerID=8YFLogxK
U2 - 10.1121/2.0000416
DO - 10.1121/2.0000416
M3 - Conference article
AN - SCOPUS:85044238730
SN - 1939-800X
VL - 29
JO - Proceedings of Meetings on Acoustics
JF - Proceedings of Meetings on Acoustics
IS - 1
M1 - 040003
T2 - 172nd Meeting of the Acoustical Society of America
Y2 - 28 November 2016 through 2 December 2016
ER -