@inproceedings{1d458824201342bd80dfce4390dcb8c0,
title = "Powering Financial Literacy Through Blockchain and Gamification: How Digital Transformation Impacts Fintech Education",
abstract = "In this paper, we discuss how to empower financial literacy education through gamification and also blockchain technology. The paper describes the use of various technologies to the general public on financial literacy. This research is based on a three-year cross-discipline project that aims to raise financial literacy around the world, especially the developing countries. This paper serves as an interim review for the project “Gamified Fintech Project for Education”.",
keywords = "Blockchain, Cloud technology, Financial literacy, Gamification, Machine learning",
author = "Yau, {Peter Chun Yu} and Dennis Wong",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 6th Future Technologies Conference, FTC 2021 ; Conference date: 28-10-2021 Through 29-10-2021",
year = "2022",
doi = "10.1007/978-3-030-89906-6_63",
language = "English",
isbn = "9783030899059",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "986--993",
editor = "Kohei Arai",
booktitle = "Proceedings of the Future Technologies Conference, FTC 2021, Volume 1",
address = "Germany",
}