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Predicting European top 5 league football match results based on EA series football video game data and betting odds

研究成果: Conference contribution同行評審

摘要

This paper introduces a new dataset that utilizes EA football video game data to predict actual game outcomes. The dataset includes real match records from five seasons across Europe’s five biggest leagues, as well as player ratings in seven categories (attack, skill, movement, power, mentality, defense, goalkeeping) and 34 skill scores. In addition, actual betting odds from various bookmakers are included for match predictions. By utilizing this dataset, the XGBoost, Random Forest, CNN, LSTM, and SVM models employed in our study outperformed the baseline model, Which composed of odds and achieving accuracy rates of 52.6% for match outcome prediction and 59.6% for over/under total 2.5 goals scored predictions. Among these models, Random Forest demonstrated the best performance, with accuracy rates of 55.9% and 62.7% for match outcome and over/under total 2.5 goals scored predictions, respectively, representing improvements of 6.3% and 5.2% over the baseline models.

原文English
主出版物標題Proceedings of 2024 International Conference on Sports Technology and Performance Analysis, ICSTPA 2024
發行者Association for Computing Machinery, Inc
頁面285-291
頁數7
ISBN(電子)9798400712234
DOIs
出版狀態Published - 9 5月 2025
事件2024 International Conference on Sports Technology and Performance Analysis, ICSTPA 2024 - Guangzhou, China
持續時間: 13 12月 202415 12月 2024

出版系列

名字Proceedings of 2024 International Conference on Sports Technology and Performance Analysis, ICSTPA 2024

Conference

Conference2024 International Conference on Sports Technology and Performance Analysis, ICSTPA 2024
國家/地區China
城市Guangzhou
期間13/12/2415/12/24

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