Reinforcement Learning-Based Optimization for Mobile Edge Computing Scheduling Game

Tingting Wang, Bingxian Lu, Wei Wang, Wei Wei, Xiaochen Yuan, Jianqing Li

研究成果: Article同行評審

15 引文 斯高帕斯(Scopus)

摘要

Task scheduling on edge computing servers is a critical concern affecting user experience. Current scheduling methods attain an overall appealing performance through centralized control. Nevertheless, forcing users to act based on a centralized control is impractical. Hence, this work suggests a game theory-based distributed edge computing server task scheduling model. The proposed method comprehensively considers the mobile device-server link quality and the server's computing resource allocation and balances link quality and computing resources requirements when selecting edge computing servers. Furthermore, we develop a time series prediction algorithm based on IndRNN and LSTM to accurately predict link quality. Once Nash equilibrium is reached quickly through our proposed acceleration scheme, the proposed model provides various QoS for different priority users. The experimental results highlight that the developed solution provides differentiated services while optimizing computing resource scheduling and ensuring an approximate Nash equilibrium in polynomial time.

原文English
頁(從 - 到)55-64
頁數10
期刊IEEE Transactions on Emerging Topics in Computational Intelligence
7
發行號1
DOIs
出版狀態Published - 1 2月 2023
對外發佈

指紋

深入研究「Reinforcement Learning-Based Optimization for Mobile Edge Computing Scheduling Game」主題。共同形成了獨特的指紋。

引用此