Subjective Behavior and Technological Perception: Exploring University Students' Engagement Intention in Online Gamified Learning

Fanbo Li, Hongfeng Zhang, Haoqun Yan, Hinlong Chu, Di Zhang, Cora Un In Wong

研究成果: Conference contribution同行評審

1 引文 斯高帕斯(Scopus)

摘要

This study focuses on investigating university students' engagement intention in online gamified learning, particularly in the context of the COVID-19 pandemic. By employing structural equation modeling (SEM) and fuzzy-set qualitative comparative analysis (FSQCA), this research identifies key factors and paths that influence engagement intention, contributing to a deeper theoretical understanding of online gamified teaching. The results of PLS-SEM show that perceived enjoyment, perceived usefulness, and output quality have a positive and significant impact on engagement intention, while subjective norms do not have a significant influence on engagement intention in online gamified learning. The FSQCA results reveal that subjective norms and perceived enjoyment are core conditions for engagement intention. These research findings provide important empirical support for understanding university students' engagement intention in online gamified teaching, uncover the mechanisms of different factors in the formation of engagement intention, and offer a theoretical basis for the practice and policy-making of online gamified teaching. They also provide directions for future research and exploration.

原文English
主出版物標題ICEMT 2023 - 7th International Conference on Education and Multimedia Technology
發行者Association for Computing Machinery
頁面243-251
頁數9
ISBN(電子)9798400709142
DOIs
出版狀態Published - 29 8月 2023
事件7th International Conference on Education and Multimedia Technology, ICEMT 2023 - Tokyo, Japan
持續時間: 29 8月 202331 8月 2023

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference7th International Conference on Education and Multimedia Technology, ICEMT 2023
國家/地區Japan
城市Tokyo
期間29/08/2331/08/23

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